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    The Pokémon franchise, developed by Game Freak and published by Nintendo, has been a significant cultural phenomenon since its inception in 1996. Over time, it has also become a subject of adult-oriented fan creations, often referred to as "Poképorn" or "Poképhilia." This phenomenon is an extension of Rule 34, an internet adage stating that "if it exists, there is porn of it."

    Key Aspects of Pokémon Pornography

    1. Content Types:
      • Fan-made Pokémon pornography includes both trainers and Pokémon themselves as subjects. These depictions may portray Pokémon with human-like (anthro) or animalistic (feral) characteristics.
      • Formats include drawings, animations, live-action parodies, and 3D videos. Content is shared on platforms like DeviantArt, Pixiv, e621, and Reddit communities such as r/PokePorn.
    2. Historical Incidents:
      • In 1999, a Japanese artist was arrested for creating erotic doujinshi featuring Pokémon characters, sparking debates on copyright and the boundaries of fan art.
      • Live-action parodies like Strokémon and Poke a Ho: Misty gained attention in the late 2010s.
    3. Popularity Trends:
      • The release of Pokémon Go in 2016 caused a surge in searches for Pokémon-related pornography on sites like Pornhub and YouPorn. Searches increased by 136%, with younger audiences (18–24 years old) being the most active demographic.
      • Certain Pokémon species, such as Gardevoir, Lopunny, Lucario, and Eevee, are particularly sexualized in fan content.
    4. Monetization and Distribution:
      • Artists often use platforms like Patreon to monetize their work by offering exclusive adult-themed Pokémon content.
      • While some websites allow this content under specific guidelines, others ban certain types, such as lolicon or shotacon.
    5. Cultural Impact:
      • The existence of Pokémon pornography reflects broader discussions about fandom culture and the reinterpretation of mainstream media through adult themes.
      • It also highlights the challenges faced by companies like Nintendo in managing their intellectual property while respecting fan creativity.

    This niche subculture remains controversial due to its intersection with copyright law, ethical concerns, and the original child-friendly nature of the Pokémon franchise.